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Marvel vs. Capcom 2

Omega Red

Omega Red's tendril attack doesn't really use any original sprites from the opponent character. All sprites from the target character are generic hit sprites. The tendril attack is composed in the following manner using three layers of sprites.

At the bottom layer is Omega Red himself.

The next layer is a generic hit sprite of the opponent.

The top layer is the tendrils wrapped around the opponent.

Put them all together for the final result.